Thursday 27 March 2008

Almost Done

Got some proper colour and size variables in there now so it can be changed! I've also changed the velocity texture to a 64bit one (R16G16B16A16) . I've tried the engine with a 1024 x 1024 texture which equates to 1,048,576 particles, it runs, but not smoothly, and a 768 x 768 texture (589,824 particles) which runs fairly smoothly. Its not limited to textures of sizes to the power of 2, its just the numbers I keep choosing out of habit. It all coming together, heres a video:

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