Tuesday 11 March 2008

Solar Flux

Here is an early video of the game we are working on for our team project module. It is a space shooter, where the player can play from one of three camera angles. I've been working on the effects and shaders, at this minute we have the basic stuff in, like normal mapping and various specular lighting models, Phong (& Blinn), Ashikhmin etc. We also have HDR lighting in there, motion blur, various colour and film grain filters, radial blur, bloom (for computers that cant handle the HDR) and I've just managed to get DoF in there too, but its not demonstated in this video. I'll hopefully soon have some variance shadow mapping in there too.

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